Protected void button2_Click( object sender, System.EventArgs e) ClientSize = new (344, 301) ĪxAgentObjects._AgentEvents_CommandEventHandler(AxAgent_Command) īutton1.Click += new System.EventHandler(button1_Click) AxAgent = new AxAgentObjects.AxAgent() īutton2.Click += new System.EventHandler(button2_Click) īutton1.Location = new (88, 208) īutton1.BackColor = ()īutton1.Size = new (152, 32) īutton2.Location = new (120, 240) īutton2.BackColor = ()īutton2.Size = new (96, 24) " You can contact him through his mail null ) Likewise we can create any number of commands.Ĭharacter.Speak(( object )"My Master name is G.GNANA ARUN GANESH." + For example if we ask "Who is your Master?" to the character it responds to us in saying the answer. Similarlly from the below code we can see that according to the user voice input we can make commands. To add commands the code is simple as below:Ĭ("Who is your Master?",( object )"Who is your Master?",( object )"(Your(Master| Administrator))",( object ) true ,( object ) true ) To use Msagent in C# we have to add two DLL files AxAgentObjects.dll and AgentObjects.dll in our program. The Listening Tip displays contextual information associated to the current input state. If speech is enabled, a special tool tip window appears when the user presses the push-to-talk key to begin voice input. The Commands Window serves as a visual prompt for what can be spoken as input. If an attuned speech engine is installed, Microsoft Agent supplies a special window called the Commands Window that shows the commands that have been voice-enabled for speech recognition. For the reason that users of Command and Control can say only specific phrases, the phrases must be either visible on the screen-so intuitive that all users will know what to say-or the users must learn what phrases they can say. If a user says a command that is not in the list, the speech-recognition system will return either "not recognized," or will think it heard a similar-sounding command. So the users can create several hundred different commands or phrases. Msagent uses "Command and Control" speech recognition which is continuous, small vocabulary, and speaker independent. Speaker-independent speech recognition works properly with out any training, while speaker-dependent systems require that each user spend about 30 minutes training the system to his or her voice. To dictate a text, the system must have large-vocabulary recognition. Small-vocabulary recognition permits users to give simple commands to their computers. Speech recognition can support a small or large vocabulary. Clearly, continuous recognition is desired over discrete recognition, but continuous recognition needs more processing power. In discrete, clients require to gap between each word. In continuous speech recognition, clients can speak to the system naturally. Speech recognition is a bit more complex to categorize than text-to-speech.Įvery speech recognition engine has three characteristics: (A phoneme is the smallest structural unit of sound that can be used to distinguish one utterance from another in a spoken language.) Most speech-recognition engines convert incoming audio data to engine-specific phonemes, which are then translated into text that an application can use. Speech recognition and text-to-speech use engines, which are the programs that do the actual work of recognizing speech or playing text. The Lernout and Hauspie Text-to-Speech engines for at least US English. The Microsoft Speech Recognition Engine.The Microsoft Agent Characters Genie, Merlin, Robby, and Peedy.To be able to use this technology, you must have: Characters can respond using synthesized speech, recorded audio, or text in a cartoon word balloon. Microsoft Agent includes optional support for speech recognition so applications can respond to voice commands. The Microsoft Agent API provides services that support the display and animation of animated characters. In this piece of writing let us see some fascinating characters which speak to us and support for speech recognition.
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